Let's assume you put them into "Custom Characters" subfolder in your level. Then to use a character you should press Ctrl+D in Level Editor Ex and put these two lines of code there: dofile(WorldPath.."Custom Characters/manage.lua") DefaultCharacter = "Knytt" (put character name instead of Knytt here) You can change character on shift with a code like this: function x1000y1000() function events.ShiftA() LoadCharacter("Knytt") end end Again, substitute Knytt with the name of the character you want to use.